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Clockwork Empires: Victorian Steampunk at its Finest
Games / Portfolio / Reviews and Hands-on

Clockwork Empires: Victorian Steampunk at its Finest

As I sat down to preview Gaslamp’s  Clockwork Empires, I was met by three developers feverishly discussing the Victorian era in all of its opulent historical background. CEO Daniel Jacobsen, Art Director David Baumgart, and Technical Director Nicholas Vining knew their stuff. As an English major I was enthused—sitting in a room of game developers who … Continue reading

Ken Levine’s “Narrative Legos”: A World of Infinite Replay GDC 2014
Features / Games / Portfolio

Ken Levine’s “Narrative Legos”: A World of Infinite Replay GDC 2014

(Article published on Gameranx.) In a panel at this year’s Game Developers Conference, BioShock’s Ken Levine discussed his aspiring ideas on how to break the mold of linear narratives in game design. His goal? To create a system that allows for infinite replays. In other words, he wants to create a circle that remains unbroken…. without falling … Continue reading

Cultural Implications: The Defense of Jodie Holmes
Features / Games / Portfolio

Cultural Implications: The Defense of Jodie Holmes

2013 has been a year of progression in terms of tangible female protagonists in games—but does that matter if the media ignores them? When Quantic Dream’s Beyond: Two Souls released in October of 2013, it was met with mixed criticism that often questioned its validity as a video game.  Throwing incessant invectives at the overuse of quick time events … Continue reading

Titanfall Beta: First Impressions
Games / Portfolio / Reviews and Hands-on

Titanfall Beta: First Impressions

What do you get when you mix Mirror’s Edge, Mech Warrior, and the FPS genre together? Utter chaos, one would think. And yet Respawn’s Titanfall seems to be the successful marriage of all of these. Wall running and jumping, massive robots, and a fast-paced shooter have been blended together in a gorgeous narrative of strategic gameplay that … Continue reading